However, the gameplay was clearly not designed with fun in mind. The art os wonderful, the story is fascinating, and the music is excellent. This review contains spoilers, click expand to view. And with the low, low price of $15 on the eShop, there is almost no excuse for any 3DS owner not to have this amazing game. It's not a chore at all, and you can accomplish some challenges to get some new parts for your character to do it again with upgrades to your character. Levels aren't tedious at all to repeat and go through over and over just to master it. If there had to be one thing negative to say about Azure Striker Gunvolt, it's that it's tragically short, and casual players would beat it within a couple hours, but the replayability of this game is insane. It's an insane challenge, but it's so incredibly satisfying when you work hard at it and finally get that S+ after memorizing stage patterns, paths, and where to execute doubles or triples to maximize your possible score. An example of this might be one stage that an S rank is required with 200k points, but an S+ is DOUBLE that amount. The difference between an S and an S+ rank is not only simply not getting hit, but how efficient you are at slaying every enemy in the most efficient ways possible to rack up kudos combos. You'd think if you can get an S rank, an S+ rank is not too far off. C is the lowest rank you can get, and S+ is the highest. You are then ranked based on how many points you got at the end of the stage, and, depending on your time, the score is multiplied. You can get additional bonus kudos through combat bonuses, such as double or triples (harder than it sounds), or air strikes, secret bonuses, etc. These kudos rise whenever you deal damage to an enemy with your gun or electricity. See, when you kill enemies or get special bonuses, you rack up a 'score' of sorts called 'kudos'. Mastering it, on the other hand, is the biggest challenge of the game. Even so, the game is relatively easy to learn for just about everyone. Enemy placement might be in places that are risky to go to to attempt to mark the enemy to kill them. An enemy might have a shield to prevent you from marking them, for instance. It sounds easy, but the game is often designed to make the player feel more underpowered than anything. You can 'mark' enemies with your gun up to 3 times on a single target, and activating electricity will cause the marked enemies to be shocked by up to 3 bolts of electricity that lasts as long as you hold the button and the tag stands. You use your electricity by a gauge below your character that measures how much you have to be able to use before over heating. You play as a guy who jumps, shoots, and shocks people with electricity. This was one of the few games that I do day one purchases on out of pure hype. However, as it stands on it's own, it's a fantastic game without the company's history considered. Azure Striker Gunvolt was intended to be the spiritual successor to the Zero series, for obvious reasons why. It's made by Inti Creates, otherwise known as the minds behind other games like Mega Man Zero series, as well as the ZX series. It's made by Inti Creates, otherwise known as the minds behind other games like Mega Man Zero series, as well as Absolutely phenomenal game.
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